Game Analysis: Rock Band 2
“We had a band powerful enough to turn goat piss into gasoline.” – Donald “Duck” Dunn, The Blues Brothers
We’re in London tonight. Last week was Boston, but we took a couple of nights off to rest up. Our record label recently bought us a private jet based on our success; some would say damn huskies has made it, but the pressure is higher than ever. We still sell-out houses, but the band isn’t content playing the same old sets; we are playing increasingly challenging music.
Tonight, Debbie Lou, our drummer, insists we play a 4-song set of Boston songs. We start off with “More Than a Feeling”, a good warm-up for both us and the crowd. Halfway through the song the audience is singing along with us – that’s a great feeling.
We segue into “Rock & Roll Band”, playing nearly flawlessly. Next up is “Smokin”. I’m getting tired, and my fingers are getting out of sync; Debbie Lou’s getting tired, too. I blow a couple of runs, but pull off a decent solo, winning the crowd back. We end up on a high note with a big finish, delighting the crowd. Read more »
World Report: Champions Online
Millennium City Under Attack!
Calamity has struck the city of the future! The extraterrestrial race of insectoids known as the Qularr has unleashed a devastating surprise attack on Millennium City, cordoning off areas by force field and launching a full scale assault. The Champions Headquarters, “Homestead,” was the first strategic location to fall. The Champions were taken by surprised, scattered, and the leader of the Champions, Defender, is nowhere to be found. Civic law enforcement, even with the help of PRIMUS, has its hands full trying to keep civilians safe.
This is Millennium City’s most desperate hour. If the city is to survive, it is going to need a hero.
Fortunately, you just happen to be in the neighborhood… (1) Read more »
Casual Game Cloning
Casual games first appeared in the 1990s as browser-based games that were simple to learn and free to play. They were small in file size so that the Web page loaded quickly. As a result they were not complex games, but focused on simple designs, reusing art assets and sound effects to create randomized levels that increased in difficulty. One of PopCap’s early games, Bejeweled, was a simple game that involved swapping gems to create groups of three or more matching gems on a grid, eliminating them from the playing field.

